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Noor Ashby

Illustrator · Game & 3D artist

Walk the village

About

I paint and build small, warm worlds.

I’m Noor Ashby, an illustrator, game artist and 3D artist. I run Lanternwick, a two-person studio in Porto.

Most of my work starts the same way: a pencil thumbnail of a house, then the road to the next one. Before long there is a village, a light in every window and a reason to stay a little longer.

I work with game studios, publishers and brands who want worlds that feel handmade, from a single book cover to a full environment kit.

The studio, rebuilt as a village. Every house on the home page is a project.

Experience

2022 — now

Founder & art director

Founder & art director

Lanternwick studio, Porto

2019 — 2022

Lead environment artist

Lead environment artist

Pinecone Games

2016 — 2019

Illustrator

Illustrator

Fernleaf Press

2015

MA Illustration

MA Illustration

Falmouth University

What I make

01

Game art & art direction

Worlds, props and lighting for cozy and story-driven games.

02

Book & cover illustration

Covers, maps and spot art painted in gouache and finished digitally.

03

Characters & creatures

Turnarounds, expressions and model sheets that are ready for 3D.

04

3D dioramas & worlds

Sculpted, hand-painted scenes for brands, shows and stories.

From sketch to world

01 Thumbnails

Pencil sketches and a mood board, so we agree on the feeling first.

02 Colour keys

The hero painting sets the palette and the light for everything after.

03 Sculpt

Blockout, then sculpt and paint in 3D, checked from the real game camera.

04 Polish

Lighting, a final pass on every prop and a clean hand-off.

Clients and friends

Pinecone Games

Fernleaf Press

Tidewater Tabletop

Owlbear Studio

Kite & Compass Books

Lumen Toys

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